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float | squared_distance (const segment &s0, const segment &s1) |
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float | squared_distance (const ray &r, const segment &s) |
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float | squared_distance (const point &p, const ray &r) |
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float | squared_distance (const point &p, const segment &s) |
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float | squared_distance (const point &p0, const point &p1) |
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bool | intersection (const capsule &c0, const capsule &c1) |
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bool | intersection (const ray &r, const sphere &s) |
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bool | intersection (const ray &r, const capsule &c) |
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bool | intersection (const point &p, const capsule &c) |
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bool | intersection (const sphere &s, const capsule &c) |
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bool | intersection (const sphere &s0, const sphere &s1) |
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bool | intersection (const point &p, const sphere &s) |
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