uint64_t key
to a value stored as std::vector<char>
entity_based_user_state.
These functions are called every tick allowing you toglobal_kv_store_responses
functionglobal_kv_store_responses
functionresponses
contains a map of the requested keys for which values were found.aether_state
passes an instance of aether::cell_state
, which provides information about the current worker and cell.PREY_ID
of type uint64_t
and all other agents of type PREDATOR are going to follow them. entity_based_user_state
is implemented. This type is used to instantiate the octree manager. This step is not specific to the use use of the Global Key/Value store and should already exist for your simulation.PREY_ID
.