Hadean Simulate
Aether Engine APIHadean.com
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Introduction
Why Hadean Simulate
Get Started
System requirements
Installing the Simulate SDK
Building and running
Managing clusters
Log Access
Starter Pack
The Simulate Starter Pack
Hello Universe
Developing Simulations
Simulation Concepts
Initialising a Simulation
Simulation Lifecycle
Cell Initialisation
Entity Component System
Background Worker
Resource Allocation (CPU, Memory)
Messaging
Logging
Global Key/Value Store
Field of View
Blob Store
External Storage
Runtime Configuration
Determinism
Connecting Clients
Protocol
Connect Client Plugin
Unity
Third Party Integrations
PhysX
Pathfinding using Detour
Behaviour trees
Developer tooling
Debugging Simulations
Metrics
Useful extras
Demos and tutorials
Physics demo
Getting started
PhysX
Protocol
Aether Hunt 2 tutorial
Release notes
v4 - Release Notes
v3 - Release Notes
v2 - Release Notes
v1 - Release Notes
Licenses
Terms and conditions
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Physics demo

The physics demo illustrates the simulation of cubes bouncing within a cubic bounding box. Aether Engine's PhysX support is used to manage interaction between the cubes. FlatBuffers is used to define the protocol both between the simulation and muxers and the muxers and the client. We provide both OpenGL and Unity clients.
Developer tooling - Previous
Useful extras
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Getting started
Last modified 2yr ago