Muxer
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Integration and Setup

Overview

There are three components to Muxer that can be configured to define your data management policy and provide connectivity to the rest of your system
  • Muxer Replication Client (RepClient)
    • This is a library supplied by Hadean that performs the handshake and data exchange with a Muxer instance. It is designed to be embedded in the client application.
    • There are three variants to choose from:
      • Windows/Linux C++ Library
      • Unreal Client Plugin
      • Unity Client Plugin
  • Muxer Network
    • The Muxer Network comprises instances of Muxer nodes distributed across cloud infrastructure deployed via the Hadean Platform SDK. It is where any interest management policy is executed (netcode).
  • Muxer Server Plugin
    • Hadean provides a library for connecting an upstream data source to a Muxer cluster. The code is designed to be included in your server implementation. For example, if building a game engine in Unreal/Unity you would include this library and use the exposed API from within the game engine to expose data that you would like replicated out to clients.
    • When connecting to an Aether based simulation it is not necessary to implement the server plugin as this is built into Aether. You will still need to define your data protocols.
    • There are two variants to choose from:
      • Windows/Linux C++ Library
      • Unreal Windows Backend Server Plugin
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