Integration and Setup
There are three components to Hadean Connect that can be configured to define your data management policy and provide connectivity to the rest of your system
- Connect Replication Client (RepClient)
- This is a library supplied by Hadean that performs the handshake and data exchange with a Connect instance. It is designed to be embedded in the client application.
- There are three variants to choose from:
- Windows/Linux C++ Library
- Unreal Client Plugin
- Unity Client Plugin
- Connect Network
- The Connect Network comprises instances of Connect nodes distributed across cloud infrastructure deployed via the Hadean Platform SDK. It is where any interest management policy is executed (netcode).
- Muxer Server Plugin
- Hadean provides a library for connecting an upstream data source to a Connect cluster. The code is designed to be included in your server implementation. For example, if building a game engine in Unreal/Unity you would include this library and use the exposed API from within the game engine to expose data that you would like replicated out to clients.
- When connecting to a Hadean Simulate based simulation it is not necessary to implement the server plugin as this is built into Simulate. You will still need to define your data protocols.
- There are two variants to choose from:
- Windows/Linux C++ Library
- Unreal Windows Backend Server Plugin
Last modified 11mo ago