Aether Engine is a spatial simulation application library built on the Hadean Platform. It dynamically scales across multiple processors and physical machines, utilising more computing power as a simulation grows in complexity and size. Virtual space is mapped to "CPU space", with more cores allocated to areas with a high number of entities, or in non-entity simulations, a high compute density.

Visual representation of Aether Engine mapping simulated space to CPUs

This documentation provides a guide to working with the Aether Engine SDK and informs best practices when using Aether Engine for creating simulations of unprecedented scale.